Resources are special commodities found in limited quantities on the map. When a resource is 'worked' it provides a bonus for your empire; this is accomplished either through constructing an improvement with a Worker (on land) or expending a Work Boat (for sea tiles).
There are three types of resources:
- Strategic resources may be expended to construct buildings or train military units
- Bonus resources cannot be traded, but instead provide additional yields to their tiles
- Luxury resources yield Happiness, and may be demanded by cities to begin a We Love the King Day
Some luxury resources are acquired by befriending Mercantile City-States instead of being improved on the map.
![Civ 5 workable tiles mod Civ 5 workable tiles mod](/uploads/1/2/3/2/123289078/656116027.jpg)
- 1Resources in Vanilla Civilization V
- 2Exploration Continued Expanded
- 3Barathor's More Luxuries
Resources in Vanilla Civilization V[edit | edit source]
Strategic Resources[edit | edit source]
Icon | Uses |
---|---|
Horses | All mounted units |
Iron | Swordsmen, Longswordsmen, Frigates |
Coal | Ironclads, Factories |
Oil | Battleships, Carriers, Planes |
Aluminum | Spaceship parts, Hydro Plants, most Information Era units |
Uranium | Atomic Bombs, Nuclear Plants, Nuclear Missiles, Giant Death Robots |
Bonus Resources[edit | edit source]
Icon | Yields |
---|---|
Wheat | +1 Food |
Bananas | +1 Food |
Cattle | +1 Food |
Sheep | +1 Food |
Deer | +1 Food |
Bison | +1 Food |
Stone | +1 Production |
Fish | +1 Food |
Luxury Resources[edit | edit source]
Icon | Yields |
---|---|
Cotton | +2 Gold |
Spices | +2 Gold |
Sugar | +2 Gold |
Furs | +2 Gold |
Ivory | +2 Gold |
Silk | +2 Gold |
Dyes | +2 Gold |
Incense | +2 Gold |
Wine | +2 Gold |
Copper | +2 Gold |
Gold | +2 Gold |
Silver | +2 Gold |
Marble | +2 Gold |
Pearls | +2 Gold |
Truffles | +2 Gold |
Crab | +1 Gold, +1 Food |
Salt | +1 Gold, +1 Food |
Whales | +1 Gold, +1 Food |
Citrus | +1 Gold, +1 Food |
Cocoa | +1 Gold, +1 Food |
Gems | +3 Gold |
City-State Luxuries[edit | edit source]
Icon | Yields |
---|---|
Jewelry | +2 Gold |
Porcelain | +2 Gold |
Exploration Continued Expanded[edit | edit source]
Bonus Resources[edit | edit source]
Icon | Yields |
---|---|
Cedar | |
Ginger | |
Lotus | |
Oak | |
Rubber | |
Sulphur |
Luxury Resources[edit | edit source]
Icon | Yields |
---|---|
Feathers | |
Opium | |
Saffron | |
Vanilla |
City-State Luxuries[edit | edit source]
Icon | Yields |
---|---|
Manuscripts |
Civ 5 Workable Tiles Online
Barathor's More Luxuries[edit | edit source]
Civ 5 Workable Tiles Free
Luxury Resources[edit | edit source]
Civ 5 Increase Workable Tiles
Icon | Yields |
---|---|
Coffee | +2 Gold |
Tea | +2 Gold |
Tobacco | +2 Gold |
Olives | +1 Gold, +1 Food |
Perfume | +2 Gold |
Amber | +2 Gold |
Jade | +2 Gold |
Lapis Lazuli | +2 Gold |
Coral | +2 Gold |
City-State Luxuries[edit | edit source]
Icon | Yields |
---|---|
Glass | +2 Gold |
Sukritact's More Mercantile[edit | edit source]
Icon | Yields |
---|
Civilization-Specific Resources[edit | edit source]
Resource | Acquisition | |
---|---|---|
Nutmeg | Indonesia (Gajah Mada) | Settling cities on other landmasses |
Cloves | Indonesia (Gajah Mada) | Settling cities on other landmasses |
Pepper | Indonesia (Gajah Mada) | Settling cities on other landmasses |
Raffia | Kongo (Nzinga) | Unique Building (Raffia Mill) |
Tyrian Dye | Phoenicia (Hiram I) | Establishing Commercial Outposts in City-State territory |
Salmon | The Chinook (Comcomly) | Roaming Ocean resource within Chinook borders |
Orca | The Chinook (Comcomly) | Roaming Ocean resource within Chinook borders |
Rum | The Buccaneers (Henry Morgan) | Rum Distilleries built on Sugar resources |
Seals | The Inuit (Ekeuhnick) | Converted from Fish sources adjacent to Snow / Ice / Tundra |
Carpets | The Safavids (Abbas I) | Unique Building (Karkhane) |
Shellfish | Carthage (Dido) (When Hannibal's Carthage is installed) | 1 source spawns with every founded coastal city |
Venetian Glass | Venice (Enrico Dandolo) (When Charles V's Holy Roman Empire is installed) | Spawned upon the creation of a Customs House |
Praline | Belgium (Albert I) | Unique Building (Chocolaterie) |
Coca Leaf | The Aymara (Tupac Katari) | Unique Improvement built on Hills unlocked via 'Adopt the Akullicu' decision. |
Tin | Cornwall (Michael An Gof) | Unique Building (Stannary) |
Saffron | The Afsharids (Nader Shah) | Small chance of receiving upon conquering a City. |
Tributes | The Xiongnu (Modu Chanyu) | 'Demand Tribute from X' Decision |
Wild Bison | The Sioux (Sitting Bull) | Settling Plains tiles; Bison are converted to Wild Bison in Sioux territory. |
Retrieved from 'https://civ5customization.gamepedia.com/index.php?title=List_of_Resources&oldid=84916'
$begingroup$I am trying to achieve the hexagon contour look you find in Civilization V:
How i built this. I want to outline the area a unit can move to on a hexagon grid, so far I can get a list of all the tiles a unit can move to and from that select the tiles that are on the boundary, which looks like this:
Assume the list of boundary tiles are in random order. I can also get a list of all the corners on each hex. As you can see above the island in the middle would create a hole in the contour shape, Civ 5 also seems to handle these holes nicely:
Rodia3612 gold badges5 silver badges14 bronze badges
PerkyPerky
$endgroup$2 Answers
$begingroup$The logic is simple: your contour is the set of all the edges that separate border tiles from non-border tiles. You can code the following:
Note that if you want the contour to encompass the whole green area, rather than just the boundary tiles, then the condition becomes 'if edge is shared with a hex tile that is NOT in the green tile list', and the outer for loop becomes 'for each tile in the green list' Solutions 300 creative physics problem laszlo holics download full.
BabisBabis
$endgroup$$begingroup$Do you have edge connectivity? If so pick an edge you know to be on the boundary and add to your list. Working in a consistent winding order (clockwise or counter clockwise) pick a vertex of that esge. Look at all neighbouring edges that share that vertex. If an edge is on the boundary travel down it and add to your list. Rinse and repeat. Eventually you will return to the original edge. Now the contour is complete.
For this to work you need dat on vertices and which edges of which tiles share them.As you traverse some edges will be on the same tile and some will take you to neigjbourinf tiles. In the end you have a polyline in the order of the boundary which would let you smooth it like civ does.
StevenSteven
$endgroup$